education

Deal or Nah Deal (A Free Deal or No Deal Game for the Classroom)

Unknown's avatar Graham Bany September 22, 2026 · 5 min read
Deal or No Deal classroom review game logo
deal-or-no-deal-template.csvDownload

A free Deal or No Deal game for the classroom. Twenty-six briefcases, one Banker, and a team on stage that has to answer a review question before it gets to open a case. Every wrong answer costs them, because the Banker docks the next offer. After each round the phone rings, the offer counts up, and the team has to decide: deal, or no deal.

It runs in the browser from a single file. There is no account to make, nothing to install, and no logins for students. Want to see it before you build anything? Hit Load the demo questions on the setup screen and then Open the cases.

How to play

  1. Pick 1 to 4 teams on the setup screen and type their names. One team means the whole class plays against the Banker.
  2. Choose how many cases to play with: 10, 16, 20, or 26. Fewer cases means a shorter game. With 26, each team opens 24 cases, so plan for a full period.
  3. Drop in your CSV of questions, or load the demo set.
  4. The first team picks a case to keep. It stays sealed until the end.
  5. They click a case to open it. A question comes up. Read it, let them answer, then mark it Correct or Wrong. Either way the case opens and its amount comes off the board.
  6. After the round the Banker calls. Take the deal and the team banks that amount. Say no deal and they keep opening cases.
  7. Turn down the last offer and the team gets one more choice: keep their case, or swap it for the last one on the board.
  8. Then the next team takes the stage with a fresh board. Highest winnings at the end wins.

The rounds follow the show. With 26 cases the team opens six, then five, then four, then three, then two, then one at a time, with an offer after each round.

The Banker’s cut

This is the part that makes it a review game and not just a luck game. The Banker’s offer is based on what is still on the board, and it climbs as the game goes on. Every wrong answer in a round knocks 10% off the next offer, up to half. The offer card shows the cut, so a team that bluffed its way through a round can watch the money disappear. A team that answers clean gets the full offer.

If you would rather skip the questions entirely, flip the Questions toggle off on the setup screen and it plays straight. There is also a Banker’s whisper button that shows what the offer would be right now, which is a good way to talk about averages and expected value with a math class.

Controls and shortcuts

Building your own question set

The template is a CSV with two required columns, question and answer, one row per question. There is an optional third column, options, for multiple choice. Put the choices in one cell separated by a pipe, like Ethos|Logos|Pathos|Kairos, and the game lays them out as A, B, C, D. Leave it blank for an open-answer question.

Questions are shuffled by default. Turn Shuffle off on the setup screen if you want them in the order you wrote them. If a game needs more questions than you loaded, it starts back at the top.

Open the template in Excel or Google Sheets to edit it, then save as CSV before you upload. The game only reads CSV. If you drop an .xlsx on it, it will tell you to convert it first.

Download the free Deal or No Deal template

Grab the CSV, swap in your own questions, and load it back into the game. No account, no sign-up. Download the classroom Deal or No Deal template (.csv).

More classroom games

See all classroom games.

Looking for more? Here are the full list of classroom review games, including the no-prep ones that need nothing but a whiteboard.


Building more of these. Want new classroom games in your inbox? No spam, ever. You’ll only get an email when I post something new.

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Unknown's avatar
Graham Bany

Educator, writer, and edtech thinker.

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